What’s The Story, Muthur?
To the point, tabletop gaming
Popular Posts
9 Meta TTRPG Bitter Pills to Swallow
The internet is full of advice on the nitty gritty of TTRPG play. I thought I’d leverage my experience slightly differently today and focus on some solid tips that are way more wide angle.
Cheap Medieval Fantasy Terrain for Tabletop Games
Whether you play TTRPGs or miniature war games, sooner or later you might want some fantasy terrain. This piece is about where I get my terrain from and how I paint it using simple and fast methods.
The Rusted Colossus 03: | How To Prepare Room Descriptions in 4 Steps
Now then. I was on Reddit the other day, poisoning my mind, as you do. I came across a really good question;
How do you parse dense descriptions?
The poster was asking in the context of a GM prepping for a game - having read a short story’s worth of prose for a room description, then wanting to transform this veritable word salad into short notes that can be quickly and effectively used at the table.
Tension on a Timer: How Progress Clocks Keep Your Game Exciting
You’ve all felt that, right? That anticlimactic feeling that comes from presenting your players this mountain to climb, only for them to simply roll Athletics and pass. “Well done, you’re at the top, well that was dull”.
Random Encounters, Not Random Chaos: A GM’s Guide
Rather than worrying about random encounters not fitting into your Lizards-Ate-My-Toast approved, predefined story beats, consider instead the current zeitgeist, a mood, a vibe specific to what is going on this session.

A core dice roll is a bundle of variables that shape how a game feels, how players assess risk, and how much work the GM has to do. This post breaks down the five big factors inside the dice loop: who sets the target, what shape the randomness takes, how odds get modified, how outcomes are interpreted, and when you should actually roll in the first place. Each of these choices changes tension, pacing, tone, and player responsibility.