What’s The Story, Muthur?
To the point, tabletop gaming
Popular Posts
The Rusted Colossus 03: | How To Prepare Room Descriptions in 4 Steps
Now then. I was on Reddit the other day, poisoning my mind, as you do. I came across a really good question;
How do you parse dense descriptions?
The poster was asking in the context of a GM prepping for a game - having read a short story’s worth of prose for a room description, then wanting to transform this veritable word salad into short notes that can be quickly and effectively used at the table.
The Rusted Colossus 02: | How to make Art Assets Without Being An Artist
Alongside other life things, the Rusted Colossus has been ticking away steadily in the background, and the greatest advances forwards have been in making art assets for the adventure, so that’s gonna be the topic of today’s dev diary.
The Rusted Colossus: 01 | Concept, Structure, and WIP Cover Art
I’m deep in the guts of my latest project: The Rusted Colossus, a GOZR one-shot adventure.
I figured that some of you folks might be interested in self publishing your own content too, so I’m gonna do a little irregular series on the journey documenting all my missteps for educational and entertainment purposes.
GOZR: The Wacky, Wild, Weird, and W’excellent TTRPG You’ve Been Sleeping On
Angry sky bleeds upon a fallen world.
Sky Wyrms hunt meat.
Fallen towers radiate fading spells.
Pretty ones rot in the dirt. Lost.
The Gooz rise.

A core dice roll is a bundle of variables that shape how a game feels, how players assess risk, and how much work the GM has to do. This post breaks down the five big factors inside the dice loop: who sets the target, what shape the randomness takes, how odds get modified, how outcomes are interpreted, and when you should actually roll in the first place. Each of these choices changes tension, pacing, tone, and player responsibility.