What’s The Story, Muthur?
To the point, tabletop gaming
Popular Posts
“I Attack the Goblin.” D&D Combat Can Be Much Better Than This
‘I make a flurry of blows attack and two bonus attacks' turns into an active contribution to the narrative of the battle being collectively spun at the table.
I guess I’m a videogame developer now, too
I found a video which talks you through making a videogame in PyGame (that’s another Python library, like PySpark). Massive thanks to the author for making a really good tutorial, that’s really easy to follow.
Better World building At The Table Is Easy - Quinn’s Quest Reviews Stonetop
Quinn's Quest season two covered Stonetop, a fantasy TTRPG that tackles the classic lore-gap problem where GMs know everything and players know nothing by baking collaborative world-building directly into its rules. Rather than slowly feeding players lore over many sessions, it prompts them to co-invent the world as they play. Nifty like a fox.
Who Was Woodes Rogers? Pirate Borg World Building
To understand Woodes Rogers is to recognise two distinct chapters of his life which without a doubt go on to change the course of history for Caribbean piracy. Since Rogers must play a pivotal part in my Pirate Borg campaign - as with Blackbeard, we’ll start with his relevant real history up until 1719 where my campaign picks up.
Pirate Borg Factions - Blackbeard And The Scourge
Drawn by instinct deeper than memory, the corpse made its way toward Chesapeake Bay to reclaim what had been severed from it. When Blackbeard stood whole once more, something happened. Unlike the rest of the Scourge, he retained his will.

A core dice roll is a bundle of variables that shape how a game feels, how players assess risk, and how much work the GM has to do. This post breaks down the five big factors inside the dice loop: who sets the target, what shape the randomness takes, how odds get modified, how outcomes are interpreted, and when you should actually roll in the first place. Each of these choices changes tension, pacing, tone, and player responsibility.