How to Really Beat GM Burnout
By JimmiWazEre
Opinionated, and ‘whelmed’ tabletop gaming chap
TL;DR:
GM burnout isn’t laziness or loss of passion, it’s a signal that something in how you’re running games is draining you. By identifying the real cause, whether it’s workload, values conflict, social pressure, or lack of reward, you can take focused steps like resting, changing systems or structure, sharing responsibility with players, and reconnecting with the parts of GMing you actually enjoy.
What Is GM Burnout?
Are you feeling a bit spent, old chum? Tired of running D&D? Can’t bring yourself to actually think about your upcoming game, or perhaps you’re simply filled with ‘meh’ about the prospect of running tonight’s session? Don’t judge yourself too harshly - this doesn’t mean you’re lazy, or that you’ve gone off TTRPGs. You might be suffering from GM burnout.
GM Burnout is a unique form of creative burnout, where a lack of inspiration and joy from the creative aspects combines with the drain of the relational and performance demands of the role. So where a visual artist might be blocked or not be feeling creatively inspired anymore, a GM has that too with their lore and maps etc, plus the weight of managing group dynamics, schedules, and the ‘always on’ energy of running sessions.
As above, it’s important to recognise that burnout isn’t laziness. It’s a vital communication from your brain, so listen to it. It simply means you’ve likely been burning the candle at both ends to the extent that you’re emotionally, socially and/or creatively depleted. It doesn’t mean that you’ve fallen out of love with the game. In fact the opposite is true, you’ve such strong love for what you do, that you’ve poured too much of yourself into it without stopping to refill your tank.
Let’s top you up shall we?
Where Does GM Burnout Come From?
You have to start this process logically. So step one is to identify the cause that fits with YOU. ‘The 5 Whys’ (Serrat (2009)) can be a useful tool of self discovery if you’re struggling to put your finger on it. Simply ask yourself “Why?” five times, starting with your answer to “Why am I burnt out?”, and then for each subsequent answer in turn. The idea is that through this interrogation, if you’ve been honest, you’ll start at some vague, surface level thing that you can easily identify, and you’ll end up at the creamy centre of your problem. The cream is good my friend.
Once you’ve done that check this out: Referencing Drs. Leiter and Maslach, Davies (2013) points to major occupational burnout causes below - several of these clearly resonate with game mastery, do any of these fit with your ‘5 Whys’ conclusions? (If not, tell me in the comments below, I promise I read every one).
Work Overload
This one is easy to spot. It might be too much prep, like trying to build an entire world with all its moving parts, or maybe tying yourself in knots trying to maintain a coherent ‘story’.
That said, it could also just as easily be that you’re struggling with heavy improvisations during sessions and maybe they’re too long, or you don’t get enough time between them to rest.
Values Conflict
If you’re only ever running a particular type of game and it no longer tickles your pickle, that can suck the life out of the hobby for you. With the amount of people that only ever play high fantasy D&D - this one doesn’t take too much effort to imagine.
To greater or lesser extents, it’s rare that we thrive on doing the same thing over and over again, and variety is the spice of life.
Lack of Control
When you’ve got an idea on the type of game you want to run and the direction it takes, but the players have taken it somewhere else entirely. Not specifically in terms of “plot direction”, but tonally. Maybe you wanted to build a sandbox filled with discovery and wonder, but now you're writing plot hooks for a moustache-twirling villain because your players demanded a classic BBEG.
Over time, this mismatch between your intentions and the game’s direction can leave you feeling disconnected from your own work.
Community Breakdown
In TTRPG terms, this is where we see problems with the social dynamics among all the players. If you’ve got a guy who always creates trouble for the group and he’s been allowed to continue, your enthusiasm for the game is going to be well and truly tainted by that. Especially if everyone just leaves it to you to be the adult in the room all the time.
Insufficient Reward
Do you feel unappreciated? Do your players turn up unprepared? All you ever hear from them is complaints about one thing or another? Do they take the effort to ever show their gratitude?
When you get the wrong answers to these questions, it’s easy to start asking yourself: “Why do I bother?”
Additionally, Tyler (2025) adds to our list the impacts of deadlines, pressure, and work-life balance:
Deadlines and Pressure
Constantly feeling like you’ve got to raise your game and provide increasingly ‘better’ experiences for your players, or that knowledge that every single week you’ve got to have another session up and ready to go. That makes your ideas forced, and leaves little room to enjoy the creative process.
How to make a hobby feel like ‘work’ 101.
Work-Life Balance
Quite simply, you may just have too many different obligations going on right now. When we feel this way, it’s easy to become paralysed and avoidant. Check your to-do list, do you have a bunch of things that other people are counting on you for, competing for your attention right now? If so, you’re overwhelmed.
(Side note, you hear about people being overwhelmed and underwhelmed all the time. Does that mean that the desirable state is simply to be ‘whelmed’? - Q) “How are you feeling today?” A) “Oh I’m fairly whelmed, thank you for asking”. Language is stupid.)
What To Do About GM Burnout
That’s a pretty good amount of potential causes up there by anyone’s reckoning, so if you identify with one or more of them, even though it might be obvious what the solution is, these are some additional areas where you can make changes to feel more like your old self again.
It’s important to note that these will not all be applicable, so use your noggin and cherry pick the ones that align best to the cause of your malaise!
Take an Intentional Break
It’s older advice sir, but it checks out: Luke Hart found that when he was burnt out, taking a time limited break helped him to reconnect with the game and come back to it with reengaged enthusiasm (Hart (2024)), and likewise Hill (2022) describes that ‘doing nothing’ and instead “tending to your physical needs for sleep, time off, time in nature, or time away from work demands can be the best medicine“ when it comes to repairing burnout.
In order to achieve this zen like mindset of chilling-the-fluff-out, Hill (2022) suggests 3 positive actions:
Practice some self forgiveness and self love - be as supportive to yourself as you would be toward a friend.
Commit to not trying to fix the issue - stop doing all the things you’re frantically trying.
In it’s place, be accepting - it is what it is, and it will pass.
Flip the Script
Sometimes you just need to satiate your desire for some new thing that’s taken your fancy. It doesn’t even have to be a permanent change, even a temporary side-quest can be enough to recover your mojo.
Ciechhanowski (2016) prefers to mix things up by shortening the length of his sessions. He does this engineering each game with a single objective in mind - maybe that objective came from his planning, or maybe it came from asking the players at the start what they wanted to do. The important thing is that it’s something short term achievable rather than some miniature tangled spiders web of elements to put together.
Simply put, once the players have accomplished this, he calls time for the evening and stops.
Alternatively, Arcadian (2008) makes no bones about simply advocating that you play something different when the current game no longer aligns with your values. This doesn’t have to be as drastic as putting something down, mid-campaign for good - rather a temporary palette cleanser game could be just the ticket.
Maybe think of it as an opportunity to try one of those TTRPGs you kickstarted last year!
However, if flipping the system isn’t an option, you might want to try running the next session to a different beat, if your games are normally combat heavy, why not run an investigation? If you normally deliver your players with a gripping political intrigue, maybe it’s about time that you unleashed some horror? Hart (2024)
Of course, what any one game can handle is limited, and if you are running D&D, I’d never suggest trying to squeeze a horror session out of it!
Finally, I wrote a piece a few months ago that advocates for running serialised episodic adventures. You know, like TV shows in the 90s. Every episode largely stands alone, sometimes with a central thread tying them all together. The beauty of this is that it makes your campaign very modular, and all the more easy to insert new modules in as you see fit.
Reconnect With What You Love
We’ve all got a favourite element of game mastering, that element that drew us aboard in the first place. Find it, dive back into it. Maybe it’s world building? Maybe it’s drawing maps, or designing a pantheon of Gods. Hell, maybe it’s the thrill of improvising everything up at the table, and living on the edge! Hart (2024) suggests spending some time in this zone and allowing it to reignite your enthusiasm.
When you’ve filled your cup again, you can step once more into the breach!
Let Players Ease The Pressure
If you’re simply finding it all a bit too much responsibility, talk to your players. Let that bunch of pirates shoulder some of the work! The most glaring example here could be to let one of them run a game whilst you play for a while, but we don’t have to go that far. Perhaps you could allocate Ian with the job of doing session write-ups, whilst Chris might be more suited to organising everyone’s availability for the next session.
Additionally, direct your players to up their game. Players shouldn’t be resting on their laurels, expecting you to spoon feed the entirety of the game to them at the table. Rather, let them do some imagining too, why not ask Shaun to describe the Goblins kitchen to everyone - it’ll be fine, just roll with whatever he comes up with, and don’t forget that you’ve got Paige on hand to keep the lore straight.
Whatever you do, just don’t put Alan in charge of the session recap though, that dude can’t even remember what he had for breakfast!
Stimulate Creativity Through Novelty
Davies (2025) highlights that the brain’s capacity for creativity does not happen in isolation from the body or environment. If you’re in a bit of a slump, you should consider the following:
Get off your butt, have a shower, and get some air outside! Studies show that at least 15 minutes of proper physical activity boosts creativity and can help you find novel solutions to problems.
Surprise yourself! Do something you wouldn’t normally do, maybe whack on ‘Wannabe’ by the Spice Girls, learn the words and dance around the house like a teenager from 1996. Doing so can “stimulate curiosity and [give you] healthy dopamine doses“ improving your mood and putting you back into a creative mindset.
Conclusion
I know, burnout sucks, believe me - as a blog writer, I feel it acutely from time to time, but it’s not a permanent state, and these tips can help. If you want to offload, feel free to share your thoughts in the comments below and I’ll get back to you. Until then, I hope you’re feeling better soon!
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References
Many thanks to the following sources for their work on the subject:
*FYI, full dates are written in dd-mm-yyyy because mm-dd-yyyy is bonkers :)
Six Sources of Burnout at Work (2013), by Davies, P. Published in Psychology Today. Accessed 12-01-2026
Move, Connect, and Create to Reverse Burnout (2025), by Davies, J. Published in Psychology Today. Accessed 12-01-2026
When You Aren’t Feeling It (2016), by Ciechanowski, W. Published in Gnome Stew. Accessed 12-01-2026
How to Overcome Dungeon Master Burnout (2024), by Hart, L. Published in The DM Lair. Accessed 12-01-2026
Gamer Burnout – Both GM and Player (2008), by Arcadian, J. Published in Gnome Stew. Accessed 12-01-2026
Doing Nothing Is Doing Something (2022), by Hill, D. Published in Psychology Today. Accessed 12-01-2026
Creative Burnout: Why It Happens and How to Beat It (2025), by Tyler, E . Published in Metricool. Accessed 12-01-2026
The Five Whys Technique (2009), by Serrat, O. Published in ABD Institute. Accessed 14-01-2026

GM Burnout is a unique form of creative burnout, where a lack of inspiration and joy from the creative aspects combines with the drain of the relational and performance demands of the role.