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I Went To The National Maritime Museum in London to View The Pirate Exhibition!
Pirates have cemented their place in human culture quite firmly, with hundreds of entries ranging from books, films, tabletop games and computer games.
By JimmiWazEre
The fiercest opinionated tabletop gaming chap to sail the seven seas
TL;DR:
I visited London’s National Maritime Museum to see the pirate exhibition, and I brought a bunch of pictures and piratey facts for my readers to enjoy.
Introduction
Now then, it was my birthday the other day so at my request (because I’m on such a Pirate facination at the minute, eagerly awaiting beginning my first Pirate Borg campaign!), Mrs. WazEre packed me up and took me down to London to visit the Pirate exhibition on at the National Maritime Museum at Greenwich.
Firstly, Bristol - sort yourself out! You’re the home of Blackbeard the pirate and yet you’re telling me you don’t have a dedicated pirate or Blackbeard museum? That’d be like Nottinghamshire not having a Robin Hood museum. This was, ofcourse, my first port of call when I was planning places to go, and I was bitterly disappointed by Bristol’s utter failure!
Additionally, I investigated Cornwall, there’s museums and ships and cool things the more South West you go, but the transport networks to Cornwall is basically a joke, I’d be looking at half a day’s worth of expensive travel no matter how I sliced it, which is firmly out of the question - travelling sucks.
So, all ranting aside, London it was! A mere two hours on the train and we got to stay overnight at my brother in law’s house. (Thanks Phil!).
The exhibition was pretty general I’d say, and I’d have liked to to go into deeper focus on fewer elements, eras, or personalities. Instead it covered a broad range covering cultural impact, piracy in the ‘West Indies’, off Africa and China, and eras from the 1600s right up to the modern day. A pretty cool overview.
It’s photo time!
Ha, this is like when you go on holiday and then you show all your mates in the office your holiday photos. I sincerely hope that you find it more interesting than I would in that situation!
Pirates influence on Culture
Pirates have cemented their place in human culture quite firmly, with hundreds of entries ranging from books, films, tabletop games and computer games. Below, we have my childhood favourite game; The Secret of Monkey Island by Lucas Arts in 1990, Sid Miers Pirates! by Micropose in 1987, and a diorama based upon R L Stevenson’s Treasure Island 1883
Model Ships
There were a range of masted vessels on display from across the eras, ranging from single masted ‘sloop style’ ships, to multi-masted, square rigging. There was even a model of the Flying Dutchman - the legendary Ghost Ship allegedly captained by Davy Jones himself according to the Pirates of the Caribbean films.
Artefacts - Weapons and Tools
I enjoyed seeing the different weapons and tools that have been preserved. These were all kept in glass cases to protect them from the Cheeto’d fingered masses, which caused a bit of reflection on the photos. Apologies for that! From left to right:
A display of 18th-century pirate and naval weapons, including flintlock pistols, muskets, cutlasses, powder horns, and a blunderbuss. Quite the brutal mix of naval standard issue and stolen arms that sailors and sea rogues were armed with during the Golden Age of Piracy.
A 17th-century flintlock pistol made of iron, brass, and wood. It’s the same kind of weapon Robert Louis Stevenson immortalised in Treasure Island.
A display of 19th-century naval and colonial weapons, including an ornate officer’s sword, boarding pikes, a harpoon, and a ship’s gun
A mid-18th-century mariner’s compass, made by Johnathan Eade around 1750
Artefacts - Documentation
These are pretty cool, from top left to bottom right as follows:
Charles Price’s 1730 “Chart of Hispaniola with the Windward Passage” captures the Caribbean at the exact moment piracy was being stamped out. This was the same sea lane once haunted by Blackbeard now redrawn for the navy captains sent to hunt his kind.
A watercolor of H.M. Brig Columbine (Commander John Dalrymple Hay) shows the ship during the Second Opium War (1856–60), likely off the Chinese coast.
A British royal decree intended to combat the surge of piracy and privateering in the Americas, likely dating from around 1687–1688 (James II’s reign).
Another watercolor from the same artist shows H.M. Steam Sloop Fury (Commander Jas. Wilcox) attacking piratical junks off Shapoo (Zhapu), China, on Oct 20, 1848.
The third edition of A General History of the Pyrates first published in 1724 by “Captain Charles Johnson” — widely believed to be a pseudonym for Daniel Defoe — is the book that defined the modern pirate myth, turning real figures like Blackbeard, Mary Read, and Anne Bonny into enduring legends of the Golden Age of Piracy.
This 1725 Dublin edition of A General History of the Pyrates features the first known printed image of Blackbeard — the fearsome portrait that cemented his legend as the archetypal pirate, blending fact and fiction in the book that shaped how the world still imagines piracy today.
Piratey Paintings
Not gonna lie, I think these were my favourite bits. I’m particularly fond of the Bombardment of Algiers. That one was massive too, like about 2x1 meters or near abouts. Anyway - some details, from top left to bottom right:
Dominic Serres, The Capture of Geriah, February 1756 (painted 1771).
Willem van de Velde the Younger, Spanish Men-of-War Engaging Barbary Corsairs (c.1675–1680)
George Chambers Senior, The Bombardment of Algiers, 27 August 1816 (1836). A sweeping portrayal of the Anglo-Dutch fleet’s assault on Algiers, capturing the decisive moment when maritime power was wielded to end Christian slavery in the Barbary ports.
William Lionel Wyllie, Davy Jones’s Locker (1890). An underwater vision of a shipwreck reclaimed by the sea.
Sir Thomas Lawrence, Admiral Sir Edward Pellew, 1st Viscount Exmouth (c. 1797). Pellew was the hero of the Bombardment of Algiers, painted by Britain’s foremost portraitist at the height of his fame.
Richard Paton, View of Port Royal, Jamaica (c. 1758). Seascape of Britain’s Caribbean stronghold, painted by one of the Royal Navy’s favoured artists during an era when Port Royal had transformed from pirate haven to imperial naval base.
Conclusion
So there we go. I hope you found this interesting, and if you’d like to visit the exhibition, I believe it’s running until 4th January 2026!
Hey, thanks for reading - you’re good people. If you’ve enjoyed this, it’d be great if you could share it on your socials - it really helps me out and costs you nothing! If you’re super into it and want to make sure you catch more of my content, subscribe to my free monthly Mailer of Many Things newsletter - it really makes a huge difference, and helps me keep this thing running!
Catch you laters, alligators.
How I’m Laying The Foundations Of A Great Pirate Borg Campaign
I’ve just finished running the Lost Mines of Phandelver (my thoughts on that will be up soon) and one of my players, Chris, is going to be taking up the GM mantle again in November to run us through Curse of Strahd. This gives us just a couple of months of palette cleansing time.
By JimmiWazEre
Closeted Pirate. With many opinions on tabletop games.
TL/DR:
Pirate Borg grabbed me like a sea curse and hasn’t let go. Here’s a look at how I’m preparing my first campaign
Why Pirate Borg?
I picked up Pirate Borg (PB) on a whim after seeing a few favourable reviews on YouTube, I was out of town and in a LGS and there it was. It’d have been rude not to. Scanning through it on the train journey home I was really pulled in with it’s evocative vibes and rules-lite grounding. I was reminded of the old Monkey Island games I used to play on the Amiga.
It’s consumed me! I’ve gone in deep down the special interest hole, consuming every piece of quality pirate content I can find:
Pirates of the Caribbean: The Curse of the Black Pearl (the rest are varying degrees of beautiful garbage - fight me!)
Black Sails on Netflix
The Lost Pirate Kingdom (a short docu-drama series on Netflix)
The Pirate History Podcast on Spotify
Real Pirates Podcast on Spotify
The Republic of Pirates by Colin Woodard
On Stranger Tides by Tim Powers
Countless YouTube videos on the differences between Sloops, Brigs, and Frigates - fore and aft sails vs square rigged sails, how they work. What a “Jib” is. Blackbeard, Benjamin Hornigold, Black Sam Bellamy, Charles Vane. The list goes on, and I love it all!
I especially love the idea of taking all that and then smushing it with other cool things like: the legend of Atlantis, El Dorado, Voodou, Necromancy, Cultists & Cosmic Horror, the Bermuda Triangle & mother trucking big assed beefy sharks! Anachronisms be damned!
Awesome. I have a very good feeling about this!
Structure & World Building
I’ve just finished running the Lost Mines of Phandelver (my thoughts on that will be up soon) and one of my players, Chris, is going to be taking up the GM mantle again in November to run us through Curse of Strahd. This gives us just a couple of months of palette cleansing time, so I’m thinking that sandbox style campaign is the way to go. Fortunately, PB seems to have been built with that in mind.
The developer, Limithron has provided a free campaign hex map of the “Dark Caribbean” and alongside the multitude of official and third party modules, this means that you can just feed the players rumours for one of these modules, and then drop it in as an adventure site in one of the hexes. That’s exactly how I’m doing it anyway.
The Dark Caribbean Campaign Map
Here’s one of the official maps that I’ve relabelled to be player facing, and drawn shipping lanes all over it so that players can make informed decisions about where the best pirating might be found. The GM version of this contains spoilers so I won’t be posting it here, but it’s basically this with a load of adventure sites keyed in.
Campaign Setting
PB comes with a framework of fictional history for you to work with. For my campaign, I’ve taken this and built upon it, whislt still keeping it fairly abridged. There’s a version that’s GM facing, containing facts for the players to maybe find out if they’re interested, and there’s also a common knowledge version (below) that the players will have access to from the start.
Known Facts
It is end of the beginning of the 18th Century. The so called ‘Golden Age of Piracy’ is almost over.
As foretold by the Voodou shamans - the dead have risen. Sailors and settlers vanish. Graves are empty. Ships return crewed by corpses.
A strange white powder called ASH is the most valuable substance in the region. Some use it as a drug, others for occult rituals. It's the main reason anyone still braves the Caribbean, and it’s harvested from the burnt remains of the undead.
The sea has opened up a yawning abyss South West of Cuba, darkening the sky above and inspiring terror throughout the region.
The pirate republic of Nassau still holds out, but barely. It’s one of the last ports free from colonial authority.
Familiar Rumours
An Old Stone Church in Havana is ruled by fanatics. They chant to a “Deep God” and claim death is not the end.
The mythical city of Atlantis has risen in shattered pieces from the Bermuda Triangle. Relics from its ruins fetch a fortune, and many who seek them go mad.
Additionally, strange golden artefacts have found their way to market, which the antiquarians have traced to the lost city of El Dorado.
Blackbeard; the legendary pirate of Nassau was thought dead - killed by the British Navy. But somehow, he’s returned. He is changed; undead, terrible, and now commands a fleet of the dead laying waste to everyone in their way.
Sailors whisper of a lone tribal figure, seen in jungles or cliffside ruins, never speaking, never ageing. His arrival always precedes catastrophe.
Conclusion
So there we go. If you’re one of my prospective players - I hope this tickles your pickle. If you’ve just stumbled upon this, I hope you can find inspiration in some of this.
Hey, thanks for reading - you’re good people. If you’ve enjoyed this, it’d be great if you could share it on your socials - it really helps me out and costs you nothing! If you’re super into it and want to make sure you catch more of my content, subscribe to my free monthly Mailer of Many Things newsletter - it really makes a huge difference, and helps me keep this thing running!
Catch you laters, alligators.

Tactics don’t carry over, and that’s for the best. I didn’t want a reskinned Nemesis. I wanted something that pushes you into new patterns of play, and the game delivers.