What’s The Story, Muthur?
To the point, tabletop gaming
Popular Posts
What Makes ‘Ravaged by Storms’ a Standout Pirate Borg Sandbox?
When Golem Productions reached out to invite me to showcase their adventure, I was happy to answer the call.
What 'Return of the Jedi' Teaches Us About OSR Game Balance
“Master Luke, you're standing on the…”
“I will not give up my favourite decoration” Jabba interjects in booming Huttese “I like Captain Solo where he is…”
With lightning speed, the force flares through Luke’s outstretched fingers, ripping the blaster from the guards holster into his grasp.
Deadly, Not Frustrating: Keeping OSR TTRPGs Fun & Fair
A common reason I hear for folks being turned off from OSR games is their perceived or real deadliness. Most folks getting into the TTRPG hobby these days are the children of Matt Mercer, and following Critical Role as their primary example, so it’s natural they're sold on the idea that TTRPGs are supposed to be a long interactive story with traditional structure, and deep and satisfying character arcs.

A core dice roll is a bundle of variables that shape how a game feels, how players assess risk, and how much work the GM has to do. This post breaks down the five big factors inside the dice loop: who sets the target, what shape the randomness takes, how odds get modified, how outcomes are interpreted, and when you should actually roll in the first place. Each of these choices changes tension, pacing, tone, and player responsibility.