What’s The Story, Muthur?
To the point, tabletop gaming
Popular Posts
“I Attack the Goblin.” D&D Combat Can Be Much Better Than This
‘I make a flurry of blows attack and two bonus attacks' turns into an active contribution to the narrative of the battle being collectively spun at the table.
Better World building At The Table Is Easy - Quinn’s Quest Reviews Stonetop
Quinn's Quest season two covered Stonetop, a fantasy TTRPG that tackles the classic lore-gap problem where GMs know everything and players know nothing by baking collaborative world-building directly into its rules. Rather than slowly feeding players lore over many sessions, it prompts them to co-invent the world as they play. Nifty like a fox.
A Lesson From Solo RPG Gamers? Oracle Dice
As a GM, do you ever find yourself called upon to make a call, and for whatever reason - you struggle? For me it’s when it’s a particularly close call, and I’m acutely concerned/aware that my own GM conflict of interest might be swaying my decision one way or another.
11 TTRPG Ideas So Cool You’ll Want Them in Every Game
Hello, my name is JimmiWazEre and I have a problem, I’m a TTRPG-aholic. My Kallax shelving unit groans like a zombie under the weight of more TTRPGs than I’ll ever get to play.
What do You Think Happened? A Game Changing Plug and Play Mystery Mechanic From Brindlewood Bay
I’ve been watching From which is a series by the creators of Lost, and it’s very much in a similar vein. Our protagonists are trapped in a contained location, and its spooky, dangerous, and ruddy mysterious. Whilst watching it, I’ve spent most of the time thinking of how awesome it would be as a TTRPG game, but I’ve been very conscious of not wanting it to turn into a railroad - where the actors, mysteries, and events play out exactly as the show.

A core dice roll is a bundle of variables that shape how a game feels, how players assess risk, and how much work the GM has to do. This post breaks down the five big factors inside the dice loop: who sets the target, what shape the randomness takes, how odds get modified, how outcomes are interpreted, and when you should actually roll in the first place. Each of these choices changes tension, pacing, tone, and player responsibility.