What’s The Story, Muthur?

To the point, tabletop gaming

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TTRPG, GM Advice, D&D JimmiWazEre TTRPG, GM Advice, D&D JimmiWazEre

How To Run A Dungeon - Fixing The Lost Mine of Phandelver

Here’s the problem, if you grew up in the 90’s or later, and have only ever played 5e - it’s likely that your only detailed point of reference for what a dungeon experience is like comes from video games - maybe something like Zelda (Ocarina of Time - best game ever made. Fight me!) The issue here is that they teach the player that a dungeon is this linear place, to be solved in a set way, with battles in predefined places.

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GOZR, The Rusted Colossus, Advice, Design JimmiWazEre GOZR, The Rusted Colossus, Advice, Design JimmiWazEre

The Rusted Colossus 03: | How To Prepare Room Descriptions in 4 Steps

Now then. I was on Reddit the other day, poisoning my mind, as you do. I came across a really good question;

How do you parse dense descriptions?

The poster was asking in the context of a GM prepping for a game - having read a short story’s worth of prose for a room description, then wanting to transform this veritable word salad into short notes that can be quickly and effectively used at the table.

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TTRPG, Character Death, OSR JimmiWazEre TTRPG, Character Death, OSR JimmiWazEre

Deadly, Not Frustrating: Keeping OSR TTRPGs Fun & Fair

A common reason I hear for folks being turned off from OSR games is their perceived or real deadliness. Most folks getting into the TTRPG hobby these days are the children of Matt Mercer, and following Critical Role as their primary example, so it’s natural they're sold on the idea that TTRPGs are supposed to be a long interactive story with traditional structure, and deep and satisfying character arcs.

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