What’s The Story, Muthur?
To the point, tabletop gaming
Popular Posts
The Five Variables of a Core Dice Mechanic That Matter
A core dice roll is a bundle of variables that shape how a game feels, how players assess risk, and how much work the GM has to do. This post breaks down the five big factors inside the dice loop: who sets the target, what shape the randomness takes, how odds get modified, how outcomes are interpreted, and when you should actually roll in the first place. Each of these choices changes tension, pacing, tone, and player responsibility.
I Went To The National Maritime Museum in London to View The Pirate Exhibition!
Pirates have cemented their place in human culture quite firmly, with hundreds of entries ranging from books, films, tabletop games and computer games.
What’s in a Core Dice Mechanic?
I’ve been asked to review a lot of systems lately, and I’ve noticed myself drawn immediately to an analysis of the core mechanic of the game in question. Long may this continue, but wouldn’t it be helpful, thought I, if there was some well thought out way for me to sort and identify techniques, using common language and a clearly developed pitch regarding what does what well?
1970’s Italian Horror Mysteries! First Look at Lies by Omission & L’Isola Lacrime
LxO tries to capture the tone and aesthetics of 1960s and 70s Italian Giallo films - thrillers that mixed mystery, horror, and eroticism, often featuring stylized violence, psychological tension, and vivid visual design.
What happens when you mix The Old American West with Folkloric Horror? A First Look at Huckleberry
In the case of Huckleberry, I’m happy to report that the central mechanic is lush. To begin with, all your character attributes and skills are represented by a single step dice each (that is, d6, d8, d10, d12 or d20). To make a check, you roll two dice. One from the relevant attribute, and one from the relevant skill.

A core dice roll is a bundle of variables that shape how a game feels, how players assess risk, and how much work the GM has to do. This post breaks down the five big factors inside the dice loop: who sets the target, what shape the randomness takes, how odds get modified, how outcomes are interpreted, and when you should actually roll in the first place. Each of these choices changes tension, pacing, tone, and player responsibility.