What’s The Story, Muthur?
To the point, tabletop gaming
Popular Posts
A Lesson From Solo RPG Gamers? Oracle Dice
As a GM, do you ever find yourself called upon to make a call, and for whatever reason - you struggle? For me it’s when it’s a particularly close call, and I’m acutely concerned/aware that my own GM conflict of interest might be swaying my decision one way or another.
Lost Mine of Phandelver Review: D&D’s Best Intro Campaign? I Ran It For My Group
Lost Mine of Phandelver (LMoP) is the first D&D 5e starter set adventure. Released in 2014, LMoP is an event driven campaign for 3 - 5 players, taking characters from level 1 - 5.
How I’m Laying The Foundations Of A Great Pirate Borg Campaign
I’ve just finished running the Lost Mines of Phandelver (my thoughts on that will be up soon) and one of my players, Chris, is going to be taking up the GM mantle again in November to run us through Curse of Strahd. This gives us just a couple of months of palette cleansing time.
Very Belatedly, The Monster Overhaul Is The Best Damned ‘Monster Manual’ I’ve Read
Geared towards value as an in-game tabletop resource, The Monster Overhaul is a TTRPG bestiary that contains 200+ creatures, 20+ maps, traditional D&D style line art, and about a bazillion random tables of improv friendly prompts.
Do You Call For Too Many Rolls?
Inappropriate rolling is problematic because when the dice Gods inevitably laugh in your face, the GM is left struggling to come up with a reason for the fail.

A core dice roll is a bundle of variables that shape how a game feels, how players assess risk, and how much work the GM has to do. This post breaks down the five big factors inside the dice loop: who sets the target, what shape the randomness takes, how odds get modified, how outcomes are interpreted, and when you should actually roll in the first place. Each of these choices changes tension, pacing, tone, and player responsibility.