What’s The Story, Muthur?
To the point, tabletop gaming
Popular Posts
Using time as ttrpg currency to press urgency
Hey there, I’ve got a bit of a crazy idea in my head. A few months ago I watched a sci-fi movie called “In Time” starring Justin Trousersnake. It was OK to be honest, the hook was that in a dystopian future traditional currency is replaced with ‘life-time’.
These are the best death rules for your rpg
The moment a player character goes down in battle, you take a d20 and you hide it under the mug. You put the mug out on the table for all to see. For every player turn that the character remains “down” you hide another d20 under the mug. This is important, so remember to add another d20 every round…
Combat in Mothership rpg really doesn’t have to be complicated
The Alexandrian did a piece couple of months back about combat in Mothership, and how it’s a little confusing with the rules as written. It seems that there’s some discrepancy between the core books about the exact process.
the pip system is the best inventory management solution for your RPG
One of the three key pillars of D&D is exploration, and inventory is a major part of what makes exploration interesting and consequential, it creates a good problem for players to try and solve.

A core dice roll is a bundle of variables that shape how a game feels, how players assess risk, and how much work the GM has to do. This post breaks down the five big factors inside the dice loop: who sets the target, what shape the randomness takes, how odds get modified, how outcomes are interpreted, and when you should actually roll in the first place. Each of these choices changes tension, pacing, tone, and player responsibility.